Middle
Full time
6.000 lei - 7.000 lei / Month
Bucharest
Gaya Studios is a leading AAA game content creator that brings worlds to life through exceptional art and game design. Based in Tel Aviv with studios in Madrid and remote teams across Brazil and Eastern Europe, we specialize in delivering high-quality digital art, level design, and photogrammetric assets for the gaming industry. Our talented team of creative and technical professionals works on large-scale, complex projects with AAA timelines, providing full pipeline solutions from concept to completion. Join us in pushing creative and technical boundaries while working on some of the most exciting projects in the gaming industry.
What are you working on?
- The name of the project(s): Microsoft Flight Simulator
- Genres: Simulation
- Platforms: PC
For which tasks (responsibilities)?
Gaya Studios on the lookout for a 3D Technical Artist who loves digging into shaders, materials, and real-time rendering - and enjoys being the bridge between artists and engineers.
If you care about clean pipelines, scalable material systems, great visuals, and solid performance, this role might be for you.
π§ What youβll be doing:
- Improving and optimizing art pipelines and workflows
- Helping artists get the best results from tools and materials
- Building and maintaining master materials and material libraries
- Debugging shader issues, visual glitches, and performance problems
- Profiling and optimizing rendering in-engine
- Exploring new rendering and material techniques
What kind of professional are we looking for?
β
What weβre looking for:
- Experience as a 3D Technical Artist in real-time game development
- A solid portfolio with in-engine materials, shaders, tools, and optimizations
- Strong knowledge of PBR workflows
- Hands-on experience with Unreal Engine and/or Unity
- Ability to explain technical stuff in a way artists actually enjoy π
π Nice to have:
- Shader coding (HLSL/GLSL)
- Python or scripting for tools and automation
- Procedural/data-driven workflows
- Git or Perforce experience
- Performance profiling, LODs, texture streaming
Why do we enjoy working here?
Competitive salary and benefits.
Opportunity to work on technically challenging, high-quality real-time projects.
A collaborative environment with strong interaction between art, rendering, and engineering teams.
Ongoing technical growth through exposure to modern rendering and pipeline technologies.
The selection process
1. Introduction to the recruiter β a short conversation.
2. A test assignment β ββso we can assess your skills and approach.
3. An interview with the team lead β upon successful completion of the test.
Note:
π’ On-site position (No hybrid work).
π Applicants must be based in Romania, Bucharest (!)
Relocation is not available for this position.
π Please, apply here: https://wkf.ms/4boEIHG
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